APPLICATION OF DIGITAL TECHNOLOGIES IN 3D MODELING FOR SCHOOL STUDENTS: DEVELOPMENT OF CREATIVE AND TECHNICAL SKILLS IN THE EDUCATIONAL PROCESS
DOI:
https://doi.org/10.31651/2524-2660-2026-1-197-203Keywords:
3D modeling, digital technologies, education, creativity, technical skills, STEAM educationAbstract
Summary. The article discusses methodological and pedagogical aspects of the use of digital technologies in the process of teaching 3D modeling in general secondary education institutions. The focus is on the potential of three-dimensional modeling as a tool for developing technical thinking, spatial imagination, and creativity in students, which are extremely important competencies for the modern world. In particular, it is noted that 3D modeling contributes to the formation of problem-solving skills, a creative approach to design and analysis, as well as the ability to work with technologies, which is the basis for a successful career in many fields.
It analyzes modern approaches to the implementation of digital technologies in the educational process, in particular the use of software products such as Tinkercad, Blender, Fusion 360, and others. Separate emphasis is placed on the capabilities of these programs for working with different levels of complexity: from simple models for beginners to professional projects for older students. Examples are given of the integration of 3D modeling with natural science, mathematics, and art disciplines, which allows students to better understand theoretical concepts and develop creative abilities.
Methodological conditions for the effective use of digital tools in education have been identified, including the creation of individual and group projects, the use of multimedia resources to visualize modeling processes, and support from teachers who are sufficiently qualified to work with such technologies. This contributes to the development of students' technological competence, which is an important aspect of their preparation for life in a digital environment.
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